Post by houyou on Mar 25, 2015 9:18:15 GMT
Hi All,
Saw an unofficial summary of information revealed so far on Conquest on TU forum, and thought it might be useful to post it here. Here goes:
Rewards
• Rewards at the end of the event (packs and cards) are determined by your guild’s overall rank by Conquest Points, as well as your personal influence points earned.
• You will get rewards depending on your ranking in a region. You will still get rewards if you are not #1 in a region.
• Event rewards are not per zone, and are determined by your guild’s rank by conquest points (overall leaderboard).
• The guild requirement will be ranking, and the personal requirement will be personal influence earned (similar to the raid rewards structure)
Regions/Zones
• There is no difference between regions and zones (synonymous terminology)
• There is no limit to how many guilds can be in each region. Players can freely attack any region, and when they win they increase their guild’s ranking in that region.
• Each region has its own fortress card which may be earned by obtaining a high enough influence in that region.
• Each zone has its own BGE, including one zone with no BGE for fighting on even ground.
• BGEs per region do not change each day. They are set.
• Phobos gives no points but the strongest fortress. The Nexus gives no fortress but the most points.
Towers
• Towers are obtained from conquest – GP earned from events are not needed to gain access to towers.
• Earned fortress cards will be deployed in all battles, offense and defense, as long as your guild maintains enough rank to keep them unlocked. There is no hard limit on number of fortress cards deployed at one time.
• There are multiple levels of fortresses, so it should be possible for guilds in this range to gain access to some fortresses, but not top level fortresses.
• Fortress cards are used in all regions once unlocked, as long as you maintain enough control of the region it was unlocked from. There is no hard cap on how many fortresses you can deploy.
• Fortress cards earned from Conquest are only kept while you maintain rank in the corresponding region. They are not usable outside of Conquest.
• Ranking highly in a region rewards a fortress that is used in offensive and defensive battles. It also awards points which go towards overall conquest ranking, which determine ranking for the reward at the end of the event.
• There will be a delay before Fortresses will be awarded for the 1st time, to prevent extremely “active” strong guilds (we all know which guild is strong and most “active”) to gain all 12 fortresses in the first 2 seconds by auto skip winning all of their fights for all of their energy at once?
Mechanics
• You will have an energy bar, similar to Brawls and Raids, that refills over time.
• There is an energy cap. You will lose your attacks if you wait too long.
• No refills.
• Players can fight any region at any time they want.
• You choose what zone to attack as an individual. Rewards are based on totals across the guild.
• You can choose to attack any region at any time. You will be matched against a player from another guild that is competing for that zone. If you win, you will gain a large amount of influence for your guild in that region. If you lose, it will only be a small amount.
• When you attack a region you will match a random player based on the ranking of other guilds in that region. You will face other guilds that are competing for that region at a similar level to you. Each battle could be against a player in a different guild.
• Matchmaking is not based on a binary “is competing/is not competing” toggle.
• If a guild is splitting its efforts over multiple zones, it will not be able to compete with a similarly strong guild that is focused entirely on one zone. This is just an example, but given the way the system is balanced, it is unlikely a single guild will be able to dominate multiple zones for a long period of time.
• In Conquest, you will not match directly against another guild – rather it will be similar to a King of the Hill Free For All (my words, not MKs).
• Players will make single attacks against regions, and the decks they face will be determined by the other guilds competing in that region.
• If you win, you will contribute many influence points to your guild in that region. If you lose, you will only contribute a few.
• You cannot specify defense decks per zone. You will be able to specify a single defense deck once the deck slot update comes out, but that will not be for this event.
• Individual player influence is not tracked per zone. You have total influence earned, which is used only as an equivalent to personal points for claiming rewards, and then guild influence per region, which decays. It is possible to face someone who has never fought in a region, assuming their guild has influence there. Rank is also a factor, so you match against players in guilds close to your rank in that region.
• The event ends at the same time for everyone. There is no per guild cycle to finish.
Points and Leaderboards
• Your guild’s ranking in each region will provide Conquest Points and special fortress cards. The higher the rank the more points and stronger fortresses.
• Each region has its own leaderboard.
• Conquest points are earned by holding rank in regions, and do not decay over time like influence.
• Regional Influence Points will decay over time (different than conquest points).
• Ranking highly in a region rewards a fortress that is used in offensive and defensive battles. It also awards points which go towards overall conquest ranking, which determine ranking for the reward at the end of the event.
• In each region, guilds are ranked by their influence points
• Influence is used to gain rank. As long as you hold rank, you will have access to fortresses, and you will gain conquest points over time. Conquest points are not awarded directly by victories
• There will be an overall leaderboard.
Hope that helps!
Saw an unofficial summary of information revealed so far on Conquest on TU forum, and thought it might be useful to post it here. Here goes:
Rewards
• Rewards at the end of the event (packs and cards) are determined by your guild’s overall rank by Conquest Points, as well as your personal influence points earned.
• You will get rewards depending on your ranking in a region. You will still get rewards if you are not #1 in a region.
• Event rewards are not per zone, and are determined by your guild’s rank by conquest points (overall leaderboard).
• The guild requirement will be ranking, and the personal requirement will be personal influence earned (similar to the raid rewards structure)
Regions/Zones
• There is no difference between regions and zones (synonymous terminology)
• There is no limit to how many guilds can be in each region. Players can freely attack any region, and when they win they increase their guild’s ranking in that region.
• Each region has its own fortress card which may be earned by obtaining a high enough influence in that region.
• Each zone has its own BGE, including one zone with no BGE for fighting on even ground.
• BGEs per region do not change each day. They are set.
• Phobos gives no points but the strongest fortress. The Nexus gives no fortress but the most points.
Towers
• Towers are obtained from conquest – GP earned from events are not needed to gain access to towers.
• Earned fortress cards will be deployed in all battles, offense and defense, as long as your guild maintains enough rank to keep them unlocked. There is no hard limit on number of fortress cards deployed at one time.
• There are multiple levels of fortresses, so it should be possible for guilds in this range to gain access to some fortresses, but not top level fortresses.
• Fortress cards are used in all regions once unlocked, as long as you maintain enough control of the region it was unlocked from. There is no hard cap on how many fortresses you can deploy.
• Fortress cards earned from Conquest are only kept while you maintain rank in the corresponding region. They are not usable outside of Conquest.
• Ranking highly in a region rewards a fortress that is used in offensive and defensive battles. It also awards points which go towards overall conquest ranking, which determine ranking for the reward at the end of the event.
• There will be a delay before Fortresses will be awarded for the 1st time, to prevent extremely “active” strong guilds (we all know which guild is strong and most “active”) to gain all 12 fortresses in the first 2 seconds by auto skip winning all of their fights for all of their energy at once?
Mechanics
• You will have an energy bar, similar to Brawls and Raids, that refills over time.
• There is an energy cap. You will lose your attacks if you wait too long.
• No refills.
• Players can fight any region at any time they want.
• You choose what zone to attack as an individual. Rewards are based on totals across the guild.
• You can choose to attack any region at any time. You will be matched against a player from another guild that is competing for that zone. If you win, you will gain a large amount of influence for your guild in that region. If you lose, it will only be a small amount.
• When you attack a region you will match a random player based on the ranking of other guilds in that region. You will face other guilds that are competing for that region at a similar level to you. Each battle could be against a player in a different guild.
• Matchmaking is not based on a binary “is competing/is not competing” toggle.
• If a guild is splitting its efforts over multiple zones, it will not be able to compete with a similarly strong guild that is focused entirely on one zone. This is just an example, but given the way the system is balanced, it is unlikely a single guild will be able to dominate multiple zones for a long period of time.
• In Conquest, you will not match directly against another guild – rather it will be similar to a King of the Hill Free For All (my words, not MKs).
• Players will make single attacks against regions, and the decks they face will be determined by the other guilds competing in that region.
• If you win, you will contribute many influence points to your guild in that region. If you lose, you will only contribute a few.
• You cannot specify defense decks per zone. You will be able to specify a single defense deck once the deck slot update comes out, but that will not be for this event.
• Individual player influence is not tracked per zone. You have total influence earned, which is used only as an equivalent to personal points for claiming rewards, and then guild influence per region, which decays. It is possible to face someone who has never fought in a region, assuming their guild has influence there. Rank is also a factor, so you match against players in guilds close to your rank in that region.
• The event ends at the same time for everyone. There is no per guild cycle to finish.
Points and Leaderboards
• Your guild’s ranking in each region will provide Conquest Points and special fortress cards. The higher the rank the more points and stronger fortresses.
• Each region has its own leaderboard.
• Conquest points are earned by holding rank in regions, and do not decay over time like influence.
• Regional Influence Points will decay over time (different than conquest points).
• Ranking highly in a region rewards a fortress that is used in offensive and defensive battles. It also awards points which go towards overall conquest ranking, which determine ranking for the reward at the end of the event.
• In each region, guilds are ranked by their influence points
• Influence is used to gain rank. As long as you hold rank, you will have access to fortresses, and you will gain conquest points over time. Conquest points are not awarded directly by victories
• There will be an overall leaderboard.
Hope that helps!